A physics processing unit PPU is a processor specially designed to alleviate the calculation burden on the CPU, specifically calculations involving physics. It was first introduced in Mafia II in August Archived from the original PDF on March 11, Archived from the original on May 24, Retrieved September 23, Today, the very first PhysX accelerated game has been released:

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PhysX – Wikipedia

Kepler GeForce Traditionally, visual effects are made using a combination of elements created using specialized ageka for rigid bodies, fluids, clothing, etc.

Retrieved December 5, Sony Computer Entertainment, Inc. Most of these games use the CPU to process the physics simulations.

Archived from the original PDF on March 11, Will our exploration show enough added benefit for PhysX to be worth the investment? From Ageiq, the free encyclopedia.

Retrieved April 6, Microsoft Robotics Developer Center. Berardini April 12, We have put ageiaa a couple benchmarks designed to illustrate the impact of AGEIA’s PhysX technology on game performance, and we will certainly comment heavily on our experience while playing the game.


Nvidia PhysX developer site. Views Read Edit View history. Archived from the original on November 9, Modern GPUs are very efficient at manipulating and displaying computer graphics, and their highly parallel structure makes them more effective than general-purpose CPUs for accelerating physical simulations using PhysX.

Retrieved November 3, Arkham Asylum worth the wait”.

NVIDIA PhysX System Software

The potential benefits have been discussed quite a bit over the past year, but now we finally get a taste of what the first PhysX accelerated games can do.

Retrieved from ” https: As one of the handful of major physics phsyx, it is used in many games, such as The Witcher 3: InAgeia was itself acquired by graphics technology manufacturer Nvidia.

Autodesk reveals new features in Maya “. Retrieved December 4, Archived from the original on May 24, Archived from the original on December 5, Sign up now Username Password Remember Me.

Retrieved September 23, GeForce 8 9 Retrieved November 2, Retrieved 21 July This page was last edited on 28 Decemberat PhysX and other middleware physics engines are used in a large majority of today’s video games because they free game developers from having to write their own code that implements classical mechanics Newtonian physics to do, for example, soft body dynamics. Arkham KnightBorderlands 2etc.


It supports rigid body dynamicssoft body dynamics like cloth simulation, including tearing and pressurized clothragdolls and character controllers, vehicle dynamics, particles and volumetric fluid simulation.